INTERACTIVITY IN VR: BRINGING THE REAL TO VIRTUAL REALITY
Virtual Reality is nowadays closer to us all that it has ever been before. The past two years have seen enormous developments in the field, as well as widespread acceptance by technological giants such as Google or Facebook.
A VR experience, and pretty much any immersive experience, is only as good as the satisfaction users get from it. There are many factors involved in achieving immersion. Many of them have already been covered by my colleagues, such as 360 narrative, spatial audio, and such. In general, the video and audio part of the experience is rather understood and leveraged.
I think it’s time for the next step.
Many powerful technologies exist on their own, such as Kinect devices, which enable full body tracking, Google Tango, which performs area tracking without external devices, or Amazon Echo, which enables natural language communication, all of them in real time.
This is a most challenging step forward, but we are really eager and motivated to undertake it, to keep making the best experiences possible, and help the growth of this wonderful technology by helping in bringing it to as many people as possible.
Let’s change the focus of VR from virtual, to reality!
– Carlos Calvo –