INTERACTIVITY IN VR: BRINGING THE REAL TO VIRTUAL REALITY

Virtual Reality is nowadays closer to us all that it has ever been before. The past two years have seen enormous developments in the field, as well as widespread acceptance by technological giants such as Google or Facebook.

A VR experience, and pretty much any immersive experience, is only as good as the satisfaction users get from it. There are many factors involved in achieving immersion. Many of them have already been covered by my colleagues, such as 360 narrative, spatial audio, and such. In general, the video and audio part of the experience is rather understood and leveraged.
 
I think it’s time for the next step.

So far, VR experiences have been doing great in the perceptive aspect, not only in the aforementioned visual and aural aspects, but taking advantage of other sensory inputs such as smell or touch. But there’s a yet largely unexplored aspect. In order to actually feel the experience as real it’s not enough to perceive it as real. It’s necessary to interact with it as if it were real. For now, all mainstream VR platforms use different tracking gadgets to interact with the virtual world. While experiences tend to be tailored towards these means of interaction, they often pose a rather difficult learning curve for first-time users of the technologies. Here at VISYON, we believe user engagement can be radically heightened by applying new interaction methods.
Many powerful technologies exist on their own, such as Kinect devices, which enable full body tracking, Google Tango, which performs area tracking without external devices, or Amazon Echo, which enables natural language communication, all of them in real time.
All of these have supporting tools that enable for them to be tailored to specific situations. By creatively incorporating these new tools into the design of our new immersive experiences, we want to enable a much more natural interaction with the virtual worlds, using the same means we use to interact with the real world -our voices, hands, motions…- in order to achieve the most engaging experience possible for both enthusiasts and first-time users.

This is a most challenging step forward, but we are really eager and motivated to undertake it, to keep making the best experiences possible, and help the growth of this wonderful technology by helping in bringing it to as many people as possible.

Let’s change the focus of VR from virtual, to reality!

 
 

– Carlos Calvo –